

Finally, the game introduced a brand new graphics system, that featured increased lighting, dynamic physics, and smoother surfaces. The game engine had been tweaked to be more focused on the environment, causing the characters to move more slowly and fluidly than in Tekken Tag Tournament. These "environmental hazards" in turn allowed players to juggle opponents for consecutive combos and allowed the designers to implement a "switch maneuver", which let players escape from cornering and throw the tide in their favor.
#TEKKEN 4 GAME OVER SERIES#
Tekken 4 introduced significant new gameplay changes from the previous games in the series For the first time, it allowed players to maneuver around an arena interacting with walls and other obstacles for extra damage. The game's story reveals that Kazuya survived the fall into the volcano from 20 years prior, and enters the King of Iron First Tournament 4 to take back the Mishima Zaibatsu. There are up to twenty-three characters to choose from, including six new. Placing distinction on the plot in the home version, the game also harbored many gameplay revisions, such as the series-unique ability for the player to move about before the round begins and the introduction of walled stages.

Its sequel, Tekken 5, was released in 2005. Tekken 4 game received generally highly positive reviews. It was released as an arcade game in 2001 and on the PlayStation 2 in 2002. Tekken 4 is a fighting game developed and published by Namco as the fifth main installment in the Tekken series.
